![]() SENSORS: Lidar and PIR readings are ignored. If a sensor reading has been taken previously and if the absolute value of this change is greater than a certain threshold, the turret will enter firing mode. MISC: The turret records LIDAR readings at 10 degree intervals across a 100 degree range of motion. MISC: The Edison with enter this state on boot. SERVO: The servo sweeps continuously with brief pauses while gathering LIDAR readings. SENSORS: Lidar readings are stored at roughly 10 degree intervals. The turret has four modes of operation that autonomously switch states, but it can also be explicitly configured with the remote. The Edison and PWM board are both screwed into the larger rear plates with 4-40 and 2-56 screws respectively. The terminal block on the PWM board should be used as the main power input from the batter connection as it has a built-in high current polarity protection circuit. Since I2C is a shared bus, I connected the SCL and SDA lines from the PWM board to the Edison and the lines from the Lidar to the remaining headers on the PWM board. The headers on the PWM board provide a lot of great connection points for ground and VCC. The radio receiver and power regulator both have their own female headers for mounting to the board as well. I broke out some connections to male headers to allow temporary connections for the LED. The protoboard mostly serves as a power bus for the 7.4V and 5V lines to connect everything. I've attached the electrical diagram above so you can see how everything connects. The circuit connections are split between the protoboard and jumpers between the Edison and PWM board. Make sure they don't short to each other! These can just be shorted across the DPDT switch. These are attached to the trigger switch. Snip it at both ends to remove it from the circuit. ![]() Simply cut the wire leading to the switch and solder it to the board where the other wire from the switch was previously. At first I thought it might be useful to spin them up via a separate circuit, but in practice the gun shot just as far when both the drums and actuator were turned on simultaneously. This switch engages the accelerator drums. Since we won't have the case in place, we can just snip the wire after the switch and use this as the 6V+ lead. This is the main power wire from the battery case. We'll be controlling this electronically, so rather than physically closing the switches, we'll just solder them permanently. The gun has a lot of momentary safety switches to prevent the gun from running without being properly closed and triggers held. It was eventually removed during Operation: Sky Fire.With the mechanisms separate from the case, we can now dive into modifying the actual circuit. By glitching through Brutus' Basin walls during Chapter 2: Season 3, a turret can be found functioning inside the flooded basin.They are also stopped by placing a pyramid building piece over them as they cannot see the target.All turrets at a location can be deactivated by destroying the defenses power generator.Destroying the platform they are on is the easiest way to destroy the turrets.They can be pickaxed, however doing so well cause the turret to detect you. Sentry Turrets have a high amount of health.Turrets can rotate a full 360°, however have a slow turret rotation speed.They also act similar to Sentry Turrets from the VALVe series Portal However they do not speak and cannot be moved.Sentry turrets are similar to mounted turrets, although they cannot be used and do not have a cool down stage.They have only been used by GHOST and SHADOW and haven't been used since they went underground. During Chapter 2: Season 3, many of them were permanently destroyed (flood) or removed and could only be found at The Fortilla and at The Authority, the last remaining Spy Bases. There are lots of these at The Grotto, making it the heaviest guarded place on the Battle Royale Map, followed by The Agency. They can be found almost anywhere in a spy base but are usually seen guarding the Vaults. Unlike security cameras and sensors, when you are seen by their scanners, it will glow red and shoot you until you are out of sight and alert henchmen to your position. They were added in Fortnite Chapter 2: Season 2 and are only found at the Spy Bases and some of the safe houses. Security Turrets are a type of Sentry in Fortnite.
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