They helped break up the monotony of collecting orbs. However, I did honestly like some of the small little minigames in the prior games. Obviously this is a minor issue (story is PARAMOUNT in these games, gameplay has never been particularly memorable). More importantly, by having split focus between horror and sob-story themes, I feel like the 2 don't mesh well and lead to an neither having a particularly profound impact on the player over the course of the game The sob-story in the middle is definitely impactful, but honestly a little predictable and a little less impactful than the prior games in the series inherently because they kill off the kid first (whom we only spend a couple minutes with and thus don't have the same level of attachment to) then reverse it and kill the mom instead which feels like an asspull. The game tries to have it both ways with the horror undertones as well as a sob-story in the middle. There were surprises, sure, but I never flinched once at anything or even felt anything in scenes where obviously the goal was to make the player uncomfortable.Ģ. With that said, there was nothing throughout this entire game which scared me even remotely. I personally don't think low-bit graphics meshes super well with horror games in general, because horror games rely on immersion inherently and 8/16 bit games simply cannot pull that off. I respect Kan trying to go for a more horror-themed game with this one, however, I have a couple of problems with the execution.ġ. To the Moon and Finding Paradise are what they are because they told very emotionally heavy and tear-jerking stories. *********** Half baked horror vs sob story themes. I feel like these are easy fixes, luckily, but it was a little disappointing that they found their way into the official release despite the long delays. Little things like being able to collect orbs which you couldn't actually use, or the # of orbs referenced on a barrier not matching the number on the tooltip at the bottom of the screen. My playthrough was mostly bug-free, but there were a couple of small oversights which felt a little out of place for a To the Moon game, especially given the size of the delay here. With that said, let's get to some of my personal pet peeves with this game in particular. You guys make some of the most heartfelt stories I've ever experienced and you are exemplars on how videogames as a medium can be used to tell stories in a more impactful way than perhaps any other entertainment medium. To clarify, this is NOT a hate thread, and I have nothing but respect for Kan Gao and the dev team that has created so many amazing stories for us over the years. I wanted to make a thread for people with critiques for Imposter Factory because I personally had a few and also have a strong feeling that this will be the most controversial game in the To the Moon series to date, so many others may have their own thoughts they might wanna share. But again, there is no prerequisite to playing Impostor Factory.Hello all, totally the real Barack Obama here (not really.) Q: Is Impostor Factory the sequel to To the Moon & Finding Paradise?Ī: Maybe not. Q: Is playing To the Moon & Finding Paradise necessary before playing this game?Ī: Impostor Factory can be played independently, just like the games before it. An espresso execution with zero filler and no time drains.Dialogues that read so wrong but feel so right. ![]() ![]() ![]() A cozy mix between adventure game elements and classic RPG aesthetics.A story that will make you curse at the screen.And somewhere along the way, things get a little Lovecraftian and tentacles are involved.Īnyway, that's around 1/3 of what the game is really about. Talk about a time-saver!īut of course, then people start dying, because that's what they do. Quincy could wash his hands and time-travel while he was at it. In fact, it turned out to be so fancy that there was a time machine in its bathroom. So, he accepted and went because even though the mansion was suspicious and secluded, it was also fancy and had a parteh. One day, Quincy was invited to a fancy parteh at a suspiciously secluded mansion. Rosalene have peculiar jobs: They give people another chance to live their lives, all the way from the very beginning. Impostor Factory is a narrative-driven adventure game that is categorically out of its mind.ĭr.
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